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Playing this way, I have experienced very few riots (in 1-3 cities, perhaps?) - and I don't think they ever kicked my army out of a city - I stopped the riots in 1 or 2 turns, if I remember correctly. Improved Visuals ROME REMASTERED brings the classic Rome visuals up to date, with 4K optimization, ultra-widescreen and native UHD resolution support. Automatic resolution of battles remains an option for both land and sea. ROME REMASTERED includes the Alexander and Barbarian Invasion DLCs, as well as a copy of the original ROME: Total War Collection if you don’t already own it. If the city is still unhappy, or if I don't want to keep the local temple for troop-training reasons, then I destroy foreign temples (and other buildings that increase local culture), and replace them with my own temples (and other buildings). The campaign mode is similar to those in Rome: Total War and Medieval II: Total. This way, my conquering army (or some of it) is freed up from garrison duties, and can fight battles outside the city. And in Rome: Total war (2004), a CPU intensive RTS game, framerate in the single.
#Rome total war resolution fix how to
When I conquer a city that has happiness problems, I immediately hire mercenaries and train new units with high numbers of soldiers per unit (especially cheap town watch types) in that city, which reduces population (more because the units are huge size), and keeps people happy (higher numbers of soldiers makes for more happiness - unit strength seems irrelevant). How to Fix 100 CPU Usage Fix Low GPU Usage & Boost FPS While Playing. I change a problem city into the new capital, or move the capital close to the problem cities. I use these expert governors to govern large, newly conquered cities. Since AI wont surrender to a Total War, they can end only in Status Quo or. I nurture particular characters to keep problem cities happy, transferring appropriate followers/retinue (who increase happiness, sanitation, health and management) from other characters to these special governors. jar files may also be failing to launch because. In cities with happiness problems, I build every building that reduces squalor, increases happiness and educates family members in that city (e.g. I bring town watch type units to guard newly conquered cities. I recruit units in cities where the people are becoming unhappy (this keeps population down, which results in a happier population). (I choose Normal campaign difficulty - keeping people happy is difficult enough on this level.) I select huge unit size before I start a campaign.